Token volume projection
It is impossible to determine the transaction volume of the token on the spot market (CEX/DEX) because it depends on too many factors which vary greatly from day to day, however, we can calculate the volume of token generated by the game registrations over a period of time according to a calculation basis.
Projections based on an average 3 minute game with a $1 bet and a token price of $0.000055
500
10,000
240,000
4,320,000,000 $RILA
$237,600
5,000
100,000
2,400,000
β43,200,000,000β¬ $RILA
$2,376,000
15,000
300,000
7,200,000
129,600,000,000β¬ $RILA
$7,128,000
30,000
600,000
14,400,000
259,200,000,000 $RILA
$14,256,000
60,000
1,200,000
28,800,000
518,400,000,000 $RILA
$28,512,000
120,000
2,400,000
57,600,000
1,036,800,000,000 $RILA
$57,024,000
If you are on a mobile, scroll to the right to see all columns -->
It is interesting to note that the total supply of tokens is only 20 billion, but the amount of tokens needed to absorb the volume created by the game becomes exponential as the number of players increases. This means that as soon as there are 2,000 or more players constantly connected to the game, according to the data on which these calculations are based, the demand for the $RILA token will outstrip the availability, creating a demand that exceeds the supply, which will inevitably lead to an increase in its value, and this, by taking into account only the registration fees for the games.
Last updated